38 published experiments · a collection growing toward 100

Small rules.
Unexpected worlds.

Explore Game of Life and cellular automata through memory, movement, unusual neighborhoods and collective behavior. Each world has its own rules, a playable simulation and a readable technical guide.

Start with Conway’s classic Life, compare Orbital Drift’s conserved population with Orbital Bloom’s births and deaths, or browse every experiment below.

Classic Life & neighborhoods

GOL-001

Standard Life

Conway's original B3/S23 rule is the collection's reference point: familiar enough to enter immediately, but inexhaustible once it starts moving.

Classic Life & neighborhoods · Birth, death & renewal

GOL-009

Duplex Life

Two independently ruled Life fields take alternating turns, each bending its neighbor count toward the newest state of the other through a tunable fractional influence.

Classic Life & neighborhoods

GOL-013

Second Thought

Every cell first proposes an ordinary Life transition, then forecasts the ordinary futures of its eight neighbors: projected collapse can protect a life, while projected expansion can suppress a birth.

Classic Life & neighborhoods

GOL-014

Second Thought: Radius Two

The forecast widens to every cell in the surrounding 5 × 5 area: sharp contraction can protect a scheduled death, but projected crowding above an absolute 24-cell threshold forces death.

Classic Life & neighborhoods

GOL-021

Two Rings

Eight near neighbors and sixteen further neighbors follow independent rules. Let them decide together with separate birth and survival priorities, or alternate one ring per Step.

Classic Life & neighborhoods

GOL-024

Symmetry Lines

Opposite living pairs sustain cells, while two living samples along a ray extend life. Compose symmetry and direction, with an optional additive Game of Life layer.

Classic Life & neighborhoods · Collective behavior

GOL-025

Mutual Aid

Neighbors forecast their next turn: shared prospects grant life, while a doomed neighborhood drains it away. Compose ordinary Life, support and drain.

Classic Life & neighborhoods · Collective behavior

GOL-026

Density Layers

Local crowding chooses the law: two nested neighborhood counts select among three Life rules. Compose the radii, thresholds, births and survival.

Classic Life & neighborhoods · Collective behavior

GOL-033

Life Force

The whole field's living fraction changes the rules of survival and birth. Recorded minimum stays moderate rapid births and deaths.

Classic Life & neighborhoods · Collective behavior · Birth, death & renewal

GOL-034

Rations

Life stores food to survive isolation and crowding. A second rule gates birth and survival by the food held in neighboring cells.

Classic Life & neighborhoods · Memory & time · Birth, death & renewal

GOL-035

Pocket Life

Life cells ingest lone neighbors into eight pockets. Hosts release stored children along fixed headings, with timed neutrality and one-turn deployment immunity.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

GOL-037

Counterpart

Death sends a successor toward a counterpart. Carried eight-bit histories can redirect each identity toward the nearest living neighbor of its former target, creating independent links and shared pursuits.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

Memory & time

GOL-006

Fire Wings

A compact ignition opens into recurring wing-like fronts as alternating weighted-neighborhood rules meet enforced rest, finite life, and a directional history clock.

Memory & time · Birth, death & renewal

GOL-011

Half-Life

Standard Life runs beneath a second birth pathway: every death lengthens a cell's personal wait before local living neighbors can call it back, while exact local crowding can erase that accumulated history.

Memory & time · Birth, death & renewal

GOL-015

Rewind Life

Each position keeps a private occupancy history: local crowding can send it backward through its own past until another neighbor count, the oldest retained state, or a duration cap releases it.

Memory & time

GOL-016

Countertime

Every cell watches its own rolling binary history: when that history matches its own trigger, it crosses to a permanent distant counterpart and plays there backward.

Memory & time

GOL-017

Switchboard

Permanent distant pairs exchange their present dead/alive states on a configurable beat or local-neighbor trigger, then ordinary Life reacts to the fully mixed field.

Memory & time

GOL-018

Compass Rose

Cells that start dead follow Life. Cells that start alive carry a rotating opening pattern and live when either their compass matches or Life permits it.

Memory & time

GOL-027

Wandering Memory

Living and dead entities wander with private compasses and rolling memories. Shared codes and repeating segments in their life histories trigger travel or settlement.

Memory & time · Movement & steering · Birth, death & renewal

GOL-029

Resurrection

Every living and dead spell leaves a weight in time. Neighbors sum their living and dead days to decide resurrection, survival and death.

Memory & time · Birth, death & renewal

GOL-034

Rations

Life stores food to survive isolation and crowding. A second rule gates birth and survival by the food held in neighboring cells.

Classic Life & neighborhoods · Memory & time · Birth, death & renewal

GOL-036

Nested Drift

Cells absorb isolated neighbors, then resolve stalled ingestion toward neighbors with greater nested contents. Remaining clusters move and unfold; optional aging adds births and trapped-cell expiration.

Memory & time · Movement & steering

Movement & steering

GOL-005

Motive Field

Persistent motives send crowded units down a smoothed energy substrate and isolated units upward, while remembered arrows carry momentum through local ties.

Movement & steering

GOL-008

Common Body

Dense local life binds into temporary blue bodies that share an asymmetry-derived heading, transpose together, deform on contact, and dissolve back into ordinary Life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-010

Pivot Life

Standard Life grows beneath isolated local pivots whose neighbor counts select different rotations or mirrors, while overlapping transformation claims honestly rest.

Movement & steering

GOL-012

Free Cell

The grid becomes a habitat rather than the organism: independent units reproduce, move, stay, or die from local crowding, following authored compass preferences through deterministic conflicts.

Movement & steering · Birth, death & renewal

GOL-019

Safe Passage

Isolated cells follow their compass and cannot die. Other cells seek adjacent survival opportunities; competing claims cancel movement.

Movement & steering · Birth, death & renewal

GOL-020

Shared Fever

Dense clusters catch a shared fever, move together by their collective compasses, then face ordinary Life during a mandatory break.

Movement & steering · Collective behavior

GOL-023

Open Compass

Organisms coast until blocked, then seek sparse sight lines with private rotating compasses. Crowded sight lines activate configurable Life births and survival.

Movement & steering · Birth, death & renewal

GOL-027

Wandering Memory

Living and dead entities wander with private compasses and rolling memories. Shared codes and repeating segments in their life histories trigger travel or settlement.

Memory & time · Movement & steering · Birth, death & renewal

GOL-028

Drifting Chains

Supported chains shed their oldest members as they grow. Travel by rotating compasses or fixed initial directions, and return dead travelers to their original locations.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-030

Orbital Drift

Travelers bend toward nearby headings. Distance-weighted influence steers eight compass directions, while collisions preserve every cell.

Movement & steering · Collective behavior

GOL-031

Orbital Bloom

Travelers align nearby headings, reproduce behind their shared direction, and die by local crowding. Freedom to move can protect life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-032

Crowd Drift

Life reshapes the crowds that steer travelers. Switch between neighboring and personal crowding, configure birth and survival, or turn Life off to keep movement alone.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-035

Pocket Life

Life cells ingest lone neighbors into eight pockets. Hosts release stored children along fixed headings, with timed neutrality and one-turn deployment immunity.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

GOL-036

Nested Drift

Cells absorb isolated neighbors, then resolve stalled ingestion toward neighbors with greater nested contents. Remaining clusters move and unfold; optional aging adds births and trapped-cell expiration.

Memory & time · Movement & steering

GOL-037

Counterpart

Death sends a successor toward a counterpart. Carried eight-bit histories can redirect each identity toward the nearest living neighbor of its former target, creating independent links and shared pursuits.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

GOL-038

Pursuit

Cells pursue random living targets, wait at obstructions, then try a rotating compass for escape. Explore waiting time and one-to-three-square pursuit with complete presets.

Movement & steering

Collective behavior

GOL-008

Common Body

Dense local life binds into temporary blue bodies that share an asymmetry-derived heading, transpose together, deform on contact, and dissolve back into ordinary Life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-020

Shared Fever

Dense clusters catch a shared fever, move together by their collective compasses, then face ordinary Life during a mandatory break.

Movement & steering · Collective behavior

GOL-024

Symmetry Lines

Opposite living pairs sustain cells, while two living samples along a ray extend life. Compose symmetry and direction, with an optional additive Game of Life layer.

Classic Life & neighborhoods · Collective behavior

GOL-025

Mutual Aid

Neighbors forecast their next turn: shared prospects grant life, while a doomed neighborhood drains it away. Compose ordinary Life, support and drain.

Classic Life & neighborhoods · Collective behavior

GOL-026

Density Layers

Local crowding chooses the law: two nested neighborhood counts select among three Life rules. Compose the radii, thresholds, births and survival.

Classic Life & neighborhoods · Collective behavior

GOL-028

Drifting Chains

Supported chains shed their oldest members as they grow. Travel by rotating compasses or fixed initial directions, and return dead travelers to their original locations.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-030

Orbital Drift

Travelers bend toward nearby headings. Distance-weighted influence steers eight compass directions, while collisions preserve every cell.

Movement & steering · Collective behavior

GOL-031

Orbital Bloom

Travelers align nearby headings, reproduce behind their shared direction, and die by local crowding. Freedom to move can protect life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-032

Crowd Drift

Life reshapes the crowds that steer travelers. Switch between neighboring and personal crowding, configure birth and survival, or turn Life off to keep movement alone.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-033

Life Force

The whole field's living fraction changes the rules of survival and birth. Recorded minimum stays moderate rapid births and deaths.

Classic Life & neighborhoods · Collective behavior · Birth, death & renewal

Birth, death & renewal

GOL-001

Standard Life

Conway's original B3/S23 rule is the collection's reference point: familiar enough to enter immediately, but inexhaustible once it starts moving.

Classic Life & neighborhoods · Birth, death & renewal

GOL-006

Fire Wings

A compact ignition opens into recurring wing-like fronts as alternating weighted-neighborhood rules meet enforced rest, finite life, and a directional history clock.

Memory & time · Birth, death & renewal

GOL-008

Common Body

Dense local life binds into temporary blue bodies that share an asymmetry-derived heading, transpose together, deform on contact, and dissolve back into ordinary Life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-011

Half-Life

Standard Life runs beneath a second birth pathway: every death lengthens a cell's personal wait before local living neighbors can call it back, while exact local crowding can erase that accumulated history.

Memory & time · Birth, death & renewal

GOL-012

Free Cell

The grid becomes a habitat rather than the organism: independent units reproduce, move, stay, or die from local crowding, following authored compass preferences through deterministic conflicts.

Movement & steering · Birth, death & renewal

GOL-019

Safe Passage

Isolated cells follow their compass and cannot die. Other cells seek adjacent survival opportunities; competing claims cancel movement.

Movement & steering · Birth, death & renewal

GOL-023

Open Compass

Organisms coast until blocked, then seek sparse sight lines with private rotating compasses. Crowded sight lines activate configurable Life births and survival.

Movement & steering · Birth, death & renewal

GOL-027

Wandering Memory

Living and dead entities wander with private compasses and rolling memories. Shared codes and repeating segments in their life histories trigger travel or settlement.

Memory & time · Movement & steering · Birth, death & renewal

GOL-028

Drifting Chains

Supported chains shed their oldest members as they grow. Travel by rotating compasses or fixed initial directions, and return dead travelers to their original locations.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-029

Resurrection

Every living and dead spell leaves a weight in time. Neighbors sum their living and dead days to decide resurrection, survival and death.

Memory & time · Birth, death & renewal

GOL-031

Orbital Bloom

Travelers align nearby headings, reproduce behind their shared direction, and die by local crowding. Freedom to move can protect life.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-032

Crowd Drift

Life reshapes the crowds that steer travelers. Switch between neighboring and personal crowding, configure birth and survival, or turn Life off to keep movement alone.

Movement & steering · Collective behavior · Birth, death & renewal

GOL-033

Life Force

The whole field's living fraction changes the rules of survival and birth. Recorded minimum stays moderate rapid births and deaths.

Classic Life & neighborhoods · Collective behavior · Birth, death & renewal

GOL-034

Rations

Life stores food to survive isolation and crowding. A second rule gates birth and survival by the food held in neighboring cells.

Classic Life & neighborhoods · Memory & time · Birth, death & renewal

GOL-035

Pocket Life

Life cells ingest lone neighbors into eight pockets. Hosts release stored children along fixed headings, with timed neutrality and one-turn deployment immunity.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

GOL-037

Counterpart

Death sends a successor toward a counterpart. Carried eight-bit histories can redirect each identity toward the nearest living neighbor of its former target, creating independent links and shared pursuits.

Classic Life & neighborhoods · Movement & steering · Birth, death & renewal

Machine-readable catalog · Reproducibility, access and attribution